![]() Making a simulation that strikes the balance of realism and playability is hard. Yeah the MBAs and capitalists who run the business aspects don't know jack about spaceflight and think the public knows less, but more importantly, they know where the easy money is and more importantly, where it is NOT. AAA titles cost the payload capacity of heavy lift rockets full of money to build, and simulators are and always have been a niche market. Well, and for that matter making a space flight simulator is a huge risk. The only thing that would wake them up is if a space-science game became a best-seller and then they'd just buy it. ![]() ![]() Seems like the space-sim market is a good one to be in but not recognised by mainstream because business execs can't tell the difference between Rocket Science and Space Invaders. That in turn worked rather well, which is why he made SimplePlanes and whatnot. and the team going to dinner with the US president.īut it was too much to run on a phone so along came SimpleRockets (one-man's sole creation), in 2d and not so much recognition although some additional systems (Life Support IIRC?). Thus was born Kerbal Space Program (indie), which grew to be a 3d stellar-system with NASA tie-in (asteroids), etc. HarvesteR played Orbiter (freeware) but wanted a, 'build a rocket' and 'build a space company' game with physics but less 'mechanics' of simulation. All hail Orbiter (as another thread discusses). Hey yeah, it was 2d and all at the start, from the pictures I've seen. It was inspired by KSP, and it offers a simpler 2D experience for building rockets and exploring space with realistic orbital mechanics." Steam blurb " I am excited to release my first game on Steam! SimpleRockets was released in 2013 for mobile and I've put a ton of work into it to get it ready for PC and Mac. If you have not already played it, I highly recommend checking it out It's available on Mac and PC, and it is truly an amazing game." plus a few KSP screenshots. "Homage must be paid to the ultimate rocket science game, Kerbal Space Program (developed by Squad). "Stuff" section at the bottom of the main menu - Kerbal Space Program is the first entry, followed by a couple of links to his other games, settings, community and about. My 'phone was at hand so I thought to check. Good luck to him, I have it but touch is such an awkward way of using a screen that, like everything else on my phone, I don't use it. Look at the credits in the game, KSP is thanked and recommended. Simple Rockets was *designed* to be like KSP - the author specifically said he wanted to play KSP on his phone and made the best he could.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |